AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Australia: Q1 2024 Performance
Discover the performance trends of the top 5 casual games on iOS in Australia during Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 casual games on the iOS platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared.
Royal Match from Dream Games experienced a steady revenue stream, peaking at approximately $301K in the final week of January. Weekly downloads saw a decline, starting from 21.6K in the first week of January and reaching a low of around 11.3K mid-February before slightly recovering to 12.6K by the end of March. Active users, however, showed a positive trend, increasing from 179K in early January to 190K by the end of March.
Township by Playrix saw fluctuations in its weekly revenue, with a notable peak of about $146K in mid-January and another spike to $140K in the last week of March. Downloads started at 19.7K in the first week of January, dipped to 7.5K in early February, and then surged to 17.8K by the end of March. Active users increased from 68.4K in early January to 71.8K by the end of the quarter.
Subway Surfers from Sybo Games ApS showed a consistent revenue range, peaking at around $3.1K in the second week of January. Weekly downloads fluctuated, starting at 15.9K in early January and ending at 12.9K in late March. Active users peaked at 315K in early February before stabilizing around 266K by the end of March.
MONOPOLY GO! by Scopely, Inc. demonstrated strong revenue performance, with a high of approximately $340K in the second week of January. Downloads began at 18K in early January but saw a decline, ending at around 9.4K by the end of March. Active users remained relatively steady, starting at 50.2K in early January and ending at 42.3K by the end of the quarter.
NYT Games: Word Games & Sudoku from The New York Times Company had a peak revenue of about $9.8K in the final week of February. Downloads showed a significant upward trend, starting at 9.4K in early January and reaching 15.2K by the end of March. Active users also increased, beginning at 75.4K in early January and rising to 94.7K by the end of the quarter.
These insights provide a snapshot of the performance trends for the top casual games on iOS in Australia during Q1 2024. For more detailed analytics and insights, visit Sensor Tower.